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The Studio

FoliageLab is an independent studio specializing in real-time vegetation and natural environment production.

Built on over a decade of experience in the video game industry, the studio combines artistic expertise, technical development, and procedural workflows to create detailed, production-ready environments.

From individual vegetation assets to complete ecosystems, FoliageLab develops tailored solutions for real-time productions, with a strong focus on Unreal Engine 5, Nanite technology, and custom production tools.

Explore the technologies, workflows, and tools behind our work.

NANITE VEGETATION
Vegetation without Nanite
Vegetation with Nanite
FINAL RENDER NANITE VIEW
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High-detail vegetation

Designed specifically for Unreal Engine 5's Nanite technology.

By combining geometry-based foliage with custom production workflows, FoliageLab preserves the natural complexity of vegetation while enabling the creation of dense, detailed environments for real-time applications.

The comparison above reveals the underlying geometry behind the final rendered scene, highlighting the level of detail maintained throughout the vegetation.

Vegetation without Nanite
Vegetation with Nanite
FINAL RENDER WITH INSTANCES NANITE ASSEMBLIES VIEW
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Nanite Assemblies

Custom workflows enable the reconstruction of complex vegetation assets as Nanite Assemblies, preserving their structure while supporting efficient production and iteration.

By combining reusable geometry, automated assembly processes, and specialized tools, FoliageLab creates highly detailed vegetation without relying on traditional LOD-based workflows.

PROCEDURAL BIOMES
Procedural biome generation in Unreal Engine 5

Procedural Ecosystems

Custom workflows enable the reconstruction of complex vegetation assets as Nanite Assemblies, preserving their structure while supporting efficient production and iteration.

By combining reusable geometry, automated assembly processes, and specialized tools, FoliageLab creates highly detailed vegetation without relying on traditional LOD-based workflows.

CUSTOM TOOLS
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ATLAS

PUBLIC TOOL

Automate the creation of texture atlases from existing PBR assets. It detects and organizes source textures, builds an optimized layout, and exports a complete set of atlas maps ready for production.

Designed for vegetation workflows, it turns a folder of individual assets into a clean, consistent atlas with minimal manual setup.

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CUTTER

PUBLIC TOOL

Generate production-ready geometry directly from opacity maps or existing meshes. From optimized LODs to crossed geometry and high-density cutouts, it provides the right mesh for each stage of a vegetation pipeline.

Designed to replace repetitive manual cutting and cleanup, it gives artists fast control over silhouette, geometry density and mesh complexity.

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CLUSTER

PUBLIC TOOL

Build complex foliage compositions from existing vegetation meshes. Artists define where growth should occur and how each layer should behave, while Cluster handles the distribution, variation and assembly of the final geometry.

Designed for branches, clusters and layered foliage, it combines procedural generation with direct artistic control to create production-ready assets quickly and consistently.

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PVE FORGE

PUBLIC TOOL

Bridge SpeedTree and Unreal Engine’s Procedural Vegetation Editor by converting existing tree structures into a foundation ready for Unreal’s native PVE workflow.

It preserves complex tree hierarchies during the transition, eliminating the need to rebuild them manually and letting artists continue directly inside Unreal Engine.

FOUNDER
Michael Gerard, Founder of FoliageLab

Michael Gerard

Founder & Senior Biome Artist

With over a decade of experience in the video game industry, including work with Ubisoft and Virtuos, Michael specializes in real-time vegetation, procedural environments, and technical art.

He founded FoliageLab to combine artistic expertise, technical development, and custom production workflows, delivering high-quality natural environments for real-time applications.

View his portfolio ↗
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