
Built on over a decade of experience in the video game industry, the studio combines artistic expertise, technical development, and procedural workflows to create detailed, production-ready environments.
From individual vegetation assets to complete ecosystems, FoliageLab develops tailored solutions for real-time productions, with a strong focus on Unreal Engine 5, Nanite technology, and custom production tools.
Explore the technologies, workflows, and tools behind our work.
Designed specifically for Unreal Engine 5's Nanite technology.
By combining geometry-based foliage with custom production workflows, FoliageLab preserves the natural complexity of vegetation while enabling the creation of dense, detailed environments for real-time applications.
The comparison above reveals the underlying geometry behind the final rendered scene, highlighting the level of detail maintained throughout the vegetation.
Custom workflows enable the reconstruction of complex vegetation assets as Nanite Assemblies, preserving their structure while supporting efficient production and iteration.
By combining reusable geometry, automated assembly processes, and specialized tools, FoliageLab creates highly detailed vegetation without relying on traditional LOD-based workflows.

Custom workflows enable the reconstruction of complex vegetation assets as Nanite Assemblies, preserving their structure while supporting efficient production and iteration.
By combining reusable geometry, automated assembly processes, and specialized tools, FoliageLab creates highly detailed vegetation without relying on traditional LOD-based workflows.

With over a decade of experience in the video game industry, including work with Ubisoft and Virtuos, Michael specializes in real-time vegetation, procedural environments, and technical art.
He founded FoliageLab to combine artistic expertise, technical development, and custom production workflows, delivering high-quality natural environments for real-time applications.